S2 · Intel
War room
One map, the whole squad drawing on it live. Plan the op before muster, then call it on the night: push arrows, danger zones, markers, and requests for ammo, a medic or a pickup.
Opening the war room…
One map, the whole squad drawing on it live. Plan the op before muster, then call it on the night: push arrows, danger zones, markers, and requests for ammo, a medic or a pickup.